Playing and Portraying
Marvel Comics Superheroes: The Heroic Role-Playing Game. Marvel Comics Group, 1984.
The marketing of superheroes through comic books and cartoons has been criticized as a means of promoting excessive violence. The strongest superheroes, however, are not necessarily the most violent. In the Heroic Role-Playing Game, in fact, players who take the path of most violence often risk losing their characters.
Bogue, David. Round Games for All Parties: A Collection of the Greatest Variety of Family Amusements for Fireside or Pic-Nic. London, 1854.
From a compendium of games designed for "family amusements," this game of "fancy intelligence" warns the players that they should not base their role-playing accusations on the real failings of the accused player before them on the "Stool of Repentance." That kind of capricious playing, it cautioned, “leads to ill feeling in games of play as in all other social relations” – a lesson in good sportsmanship.
Colson, Elizabeth, and Anna Gansevoort Chittenden. The Child Housekeeper: Simple Lessons, with Songs, Stories and Games. New York: A.S. Barnes and Company, 1903.
Unlike fantasy role-playing games, this handbook was created to instill the importance of domestic industry in young females. The texts with lessons, games and illustrations place the child in the role of a "housewife" in preparation for domestic service or wife- and motherhood.
Troy, John. Home Economics Nursery School. Gelatin silver print photograph. July, 1932.
Even at play, young children were schooled in the domestic attributes that would help them perform as super wives and mothers. This image is from the Cornell Nursery School based in the College of Home Economics, a pioneer in the study of childhood development. The Nursery School was conceived as a learning laboratory where students would practice and research the skills of child rearing.